As a Kurfurst or Yamato, it's nearly impossible to dodge submarine torpedoes if you've been pinged. As it is, even quick rudder, fast turning cruisers have problems dodging the torpedoes, let alone the cumbersome battleships. This would make submarines play a bit more cautiously because pinging multiple ships could cause them to drain their battery enough that they are forced to surface in the middle of a group of enemies.Īnother suggestion would be to get rid of the homing aspect of their torpedoes. Or maybe make it so each time you ping, you use a specific percentage of your battery. 4 minutes is enough time to vanish from detection and sink several ships. They can stay hidden for far too long as it is. Raise the depletion of battery power by ten percent. Randoms: If you're going to keep submarines in randoms, I would suggest the following. I do have a few suggestions on them, and hope they would be taken into consideration, or at least looked through. ![]() Even if we 'adapt' to them as we have radar ships and cv's, they're still far too strong to toss into matches that either A: Matter such as ranked or clan battles. ![]() I personally think they are way too strong. After observing, and playing roughly 200 matches in them, submarines since they came back, I don't really see any reason to even include these types of ships, at least in randoms.
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